Microsoft’s Xbox Series X/S Sales Under Scrutiny
Despite the ongoing competition in the gaming console market, Microsoft’s Xbox Series X/S has faced challenges in maintaining its sales momentum. An insider source claims that the lifetime sales figures for these consoles are even lower than previously estimated, raising concerns about their performance in comparison to their rivals.
While many companies keep their video game sales figures confidential, console manufacturers typically provide updates on hardware sales during quarterly financial reports. However, Microsoft has not disclosed specific numbers since the Xbox One era, leaving no official data on the Xbox Series X/S. This lack of transparency has led to speculation and estimates from industry analysts and insiders.
Recent estimates suggest that the Xbox Series X/S have sold over 33 million units, while the PlayStation 5 has surpassed 75 million. However, an insider, known as KeplerL2, who is recognized for his accurate insights into AMD-related information, claims that the actual numbers are even worse. According to him, the current generation of Xbox consoles have yet to reach the 30 million milestone.
Comparing the sales of previous generations, the Xbox One sold approximately 58 million units, whereas the PlayStation 4 achieved over 113 million. The Nintendo Switch has already surpassed 153 million units, highlighting the competitive landscape in the console market. Even the Xbox 360, which Microsoft provided official figures for, sold 84 million units but still came in last during its generation.
KeplerL2 shared his insights during a discussion on NeoGAF, where a claim suggested that the Xbox Series X/S had sold 37 million units. His response was straightforward: “They aren’t even at 30 million.” He emphasized that this was not just a guess but based on a combination of Sony’s sales data and the total number of chips AMD has supplied for this generation of consoles.
Although Microsoft holds the exact figures, estimates range from a minimum of 21 million to a maximum of 29 million units, which is considered poor given that the consoles have been on the market for nearly five years.
Profitability of Consoles
Interestingly, KeplerL2 also mentioned that the Xbox Series X may now be profitable following a manufacturing and design upgrade. This development is common for consoles a few years after their launch. In contrast, he suggests that the standard PlayStation 5 models are still being sold at a loss, with only the more expensive PS5 Pro generating profits.
Historically, consoles were often sold at a minor loss, except for Nintendo, with manufacturers making up for it through game sales and licensing fees for third-party publishers. If the Xbox sales are indeed as low as suggested, Microsoft could be missing out on significant revenue from licensing fees. Meanwhile, Sony is likely benefiting from the PlayStation 5’s continued dominance as the preferred platform for third-party games this generation.
The ongoing debate around console sales and profitability highlights the challenges facing Microsoft in the current gaming market. As the competition intensifies, the need for strategic adjustments and innovation becomes increasingly critical for all players involved.

